- Now quite common in RPGs and even the wider gaming community as a whole, the concept of the New Game+ was still pretty novel back in 1995; in fact, Chrono Trigger was the first game to even use the now-well-known term of 'New Game+.'
- Chrono Trigger Director Would Love To Create A New 'High End' Version Of The Game. Imagine a new Chrono Trigger with in-game sprite art like that seen in that middle image throughout the entire.
- Adventure Games Retro. It is a great moment for the kingdom of Guardia which is about to celebrate the 1000 years of its existence. The party is in full swing, stands and animations are legion and one of them, a basic teleporter, will transport by accident our young heroes 400 years in the past.
- Nintendo Switch - Chrono Trigger Dev Teases New Game, Xenoblade 2 Music & Sales Talk PE NewZ. Chrono Trigger / Chrono Cross / Chrono Break Retrospective. HMK (Game Theory Response.
Chrono Trigger Edit. In Chrono Trigger, there are too many endings that are achievable without a New Game Plus game save, it is easier to view all endings this way. An ending exclusive to New Game+ is The Frog Ending. To get this ending, fight Lavos through the right Telepod after rescuing Queen Leene from Manolia Cathedral. Contrary to popular. Chrono Trigger didn't change the direction of RPGs, but it had some interesting ideas that enhanced them. Things like double and triple-techs were novel, and the New Game+ feature was incredibly impressive but those weren't the hallmarks of Chrono Trigger. Rather, this game remarkable for its ability to hit every note as high as possible.
Played 61 965 times
It is a great moment for the kingdom of Guardia which is about to celebrate the 1000 years of its existence. The party is in full swing, stands and animations are legion and one of them, a basic teleporter, will transport by accident our young heroes 400 years in the past. There then follows a grand adventure through time, from prehistory to a post-apocalyptic future, in which the small group of young adventurers will have the difficult task of saving the world.
Originally released on Super Nintendo in 1995, this legendary rpg is regularly cited among the best games of all time. Play here the online version of Chrono Trigger in English.
Game Controls:
Enter: Start
Space: Select
Arrows: Move
Z: Button A
X: Button B
A: Button X
S: Button Y
Originally released on Super Nintendo in 1995, this legendary rpg is regularly cited among the best games of all time. Play here the online version of Chrono Trigger in English.
Game Controls:
Enter: Start
Space: Select
Arrows: Move
Z: Button A
X: Button B
A: Button X
S: Button Y
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I Am Setsuna, the new Japanese role-playing game that draws inspiration from games like Chrono Trigger, will be released on July 19 for PS4 and PC (through Steam), Square Enix announced today.
Here's how Square Enix sets up the story: 'I Am Setsuna tells the sorrowful story of Setsuna, a young woman of incredible inner strength, and the sacrifice she must undertake to the save the people of her land. Players will be immersed in an emotional and unforgettable story of true bravery as Setsuna leaves her hometown with her bodyguards on a journey to the farthest land.'
While it's Setsuna's story, the main playable character is a mercenary named Endir 'whose destiny is changed upon meeting Setsuna.'
First announced at E3 2015 under the working title Project Setsuna, the game is the first project from the new studio Tokyo RPG Factory. The team's goal was to recreate the golden years of JRPGs, and it draws inspiration from the combat system in Chrono Trigger, among elements of other classic games.
GameSpot spoke with director Atsushi Hashimoto earlier this year about reviving that classic RPG feel.
'As video games become more diverse and you have different types of games, I'm sure players also develop their own different tastes,' he said. 'That's why the Setsuna team thought there could be a game that exists that pays homage to those good old classic RPGs. It's great that there are people that are out there that support and want to encourage those kinds of games to be born.'
I Am Setsuna was released in Japan in February following a relatively short development period of about 18 months. Square Enix said last year it'll wait to see how it performs before deciding whether it'll turn it into a series.
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